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RLBPS. 4827 TREEVIEW TERRACE, ROCKFORD ILLINOIS 61109
TEL. (815)-874-5351         EMAIL
orders@rlbps.com

20% off till July 31st in stock only

 

 

New! Second Printing Available! "Astounding Tales!" 2nd Edition has doubled in size to 100 pages since the 1st Edition two years ago, and is now the ultimate rules set for Pulp Era Gaming. More complete and wide ranging than ever, with new features and resources, AT2 retains the same simple, direct game mechanics. New features include references to airplanes and airships, Rocket Men, Nazi Science, new weapons and special Skills (including greatly expanded options for female characters), Snipers, alternate character generation systems, and more. Extensive background on the World of Pulp Fiction, new Game Title and Scene Generators, and two ready-to-play Scenarios round out the package. Besides the new rules and materials, the original rules have been generally improved and clarified. Now, with the Second Printing, the inevitable typos and gremlins that appeared in the first Edition have been corrected within the rule book, and improved graphics have been added to the back cover and in the text. More than ever, AT2 is the most complete and tested Pulp Fiction rules set available. But perhaps more "Astounding" still is that the price is unchanged! The Print Edition is now available for $25.00 (both Domestic and Overseas),

 

Astounding Adventures! Issue #1 The First Scenario Book for "Astounding Tales!" is now available. From the first Scenario writing contest conducted over the Internet, five submissions were chosen and another included by original author Howard Whitehouse. All six Scenarios are ready to play with Character Stats and other necessary information already provided. All you do is set them up and play! Information has been provided allowing the same Scenarios to be played using these other popular rules sets: To Be Continued...By Gaslight , Rugged Adventures , and .45 Adventure. Presented in the form of a Magazine, the first "issue" of Astounding Adventures is illustrated with maps, classic Pulp Covers (suitably customized for each story), and period advertising (which may bear some scrutiny). Print Edition is now available for $20.00

 

 

Astounding Adventures! Issue #2 The Second Scenario Book for "Astounding Tales!" joins the first in the ever growing library of Pulp Scenarios for Astounding Tales! . Four more blood and thunder scenarios written to match existing Pulp Magazine covers from decades ago fill its 54 pages. In this issue, find "Claws of the Cat Goddess," "Gimbals Gillespie and the Island of Terror," "The Bride of the Mummy's Curse," and Howard Whitehouse's own "A Fete Worse Than Death." As usual, all Scenarios are ready to play with Character Stats and other necessary information provided. All you do is set them up and play! However, this issue includes 8 pages of full color game maps, a first in the series, as well as more period advertising (which still bears some scrutiny). And as a continuing feature of AA!, the usual information has been provided allowing the same Scenarios to be played using To Be Continued...By Gaslight , Rugged Adventures , and .45 Adventure. Print Edition is now available for $20.00,

 

 

Boilers and Breechloaders 3rd Edition Edited and Expanded by Patrick R. Wilson, B&B is now even more than before the complete game for Riverine and Coastal actions between Gunboats in the period 1860 to 1900. Fully integrated with The Sword and The Flame and the Campaign Game, The Sun Never Sets, the game allows for 25mm or 15mm Gunboat models to fight each other, or in direct conjunction with miniatures land games The new 3rd Edition has expanded from 48 to 62 pages of rules and Ship Logs for all three Hull Types, and Native Craft. Important new rules for Torpedoes (MUCH deadlier now), Mines of two general types (MUCH easier to manage), and Critical Hits have all been added, and some other rules tweaked a bit. The result is a far better game than even before, and matching higher quality graphics to boot! Newly redesigned full color card stock Action Cards, Torpedo and newly added Mine markers are now included, and a much better looking Weather Vane, as well as the usual Wind Speed markers. All in all, B&B 3 represents an overhaul of a venerable set of rules that continues to grow in use. And at least as amazing is that in spite of its almost 50% growth and new color components, the price is still holding the line at $25.00,
B'hoys! By Chris Ferree & Patrick R. Wilson Edition The Second! B'hoys! is a detailed game system based entirely upon Herbert Asbury's classic book, The Gangs of New York . Emphasizing the fluid nature of mob vs. mob street-fighting, and the dynamics of such contests, the rules use specially designed Action Cards to determine order of movement and cue test points for "Resolve." Great for close-combat in other periods, too, we've had reports of folks using the system for everything from Neanderthals to Roman Riots! All previous Errata & Addenda have now been incorporated, and with improved graphics, TVAG is proud to offer this much improved Second Edition. The Newly published Print Edition retails for $25.00

 

Funny Little Wars By The Reverend Paul Wright, Senior Chaplain, Guards Division, Wellington Barracks. Being In The Main a Preoccupation For The Better Sort of Chap, & Making Full Use of Classic Toy Soldiers (Which The Pedants Call "54mm")

Funny Little Wars is available for $40.00,

 

John Company By Chris Ferree & Patrick R. Wilson Edition The THIRD What was already "Good" has just gotten "Better!" JC has now been made more accessible to those who have been interested, but unsure of wanting to buy the entire game at full price. The newly printed THIRD Edition has swollen to 196 pages of resources, as well as all of the Second Edition's greatly improved and expanded rules for gaming India's colonial history, including the Mysore, Maratha, Sikh Wars, Indian Mutiny, and much more. Besides the rules proper, there are 13 pages of Weather Tables (with full color maps), 4 pages of Designers' Notes, 3 of Bibliography, 4 ready-to-play Scenarios (27 pages) with full color maps, 6 pages listing John Company's Battles, 4 pages of figure sources, six pages of Uniform data, and 2 pages of Basing Templates. But still, one of the greatest values are the Army Lists with detailed organizational and tactical information for the Afghans, Marathas, Sikhs, British and HEIC units, with special emphasis on the latter on The Indian Mutiny. This information is not to be found in any one--or 25--books! BUT instead of including all the previous full color, card stock game accessories as enclosures, these have now been printed in B&W on paper and bound into the rule book itself. This has allowed the cover price to DROP from $45.00 to $30.00!

 

 

 

 

 

The Mexican Soldier: 1837-1847 By Joseph Hefter

Besides being the best single source on uniforms for the period, The Mexican Soldier details the tactics, organization, and weaponry of the Army, answering many--if not all--of the questions of what made this remarkable army function as it did. There are useful tables of OB's for the major battles of the Mexican War, sections on the Army Health Corps, information on the soldiers themselves (heights, illnesses, pay, discipline, etc). The original text followed a roughly chronological arrangement, but tended to meander-- tangentially--making it difficult to look up any particular item. This has all been addressed by a nearly total rearrangement of the text into sections and sub-sections, and then chronologically. The Spanish language text and captions are removed for this edition, but hardly a word of the English version is missing--and some new material by Hefter has been added. Printed on high quality paper, well suited to best show off the color plates, this edition is printed in 8.5&" x 11" format, on 44 pages, plus 22 uniform, equipment, and flag plates, 21 in full color. The Mexican Soldier is available for $40.00,

 

 

 

 

 

Rough Riders! From the prolific keyboard of Mr. Chris Ferree comes a unique system designed (as always!) from the ground up for this colorful and widely misunderstood and under appreciated period in history. Scaled at 1:10 and intended for 15mm 25/28mm figures, the rules include all the particulars necessary for the pivotal battles of the War of 1898, San Juan Heights and El Caney

. To quote from the Introduction, " 'Rough Riders!' is a war game which depicts the battles of San Juan Heights and El Caney, in Cuba, and actions in the Philippines, between the eager, but nearly clueless, Army of the United States, and the highly experienced and far better equipped Armies of Spain, as well as the resultant insurgency of the Moro’s that came with acquisition of the Philippines. Each Player represents a Commander who controls a number of Battalions, and it is his task to defeat the enemy through maneuver and firepower. Even though an Army may have many Battalions, and far outnumber their enemy, if the soldiers are new to war, discipline, and command, those advantages can quickly evaporate. To achieve victory with such an army, a Commander, by his personal example and with the help of his junior officers, must struggle to keep his confused and isolated men fighting and moving on their objective, or see them fail and die to no purpose. In such battles, even more than any others, the difference between Victory and Defeat lies in Leadership...." Completely original, card driven, and exceptionally fast and "clean," no other set of rules on this subject has caught the essential problems of command and control as experienced by all forces engaged. Already widely play tested since its original release in 1998, this new edition is updated, clarified, and quicker than ever to "start up." A special rules section for battles in Mindanao against the Moros are included which allow not only for hidden movement, but random generation of terrain as U.S. Forces advance across country mastered by inhabitants whose fanaticism became legendary. The 74 page, 8.5" x 11" rules book comes with full color covers, 8 pages of color maps and flags to help identify units in play, as well as the complete Action Deck of cards paper printed in b&w, ready to cut out and use, as well as useful Game Markers which eliminate the need for written records. $30.00

 

 

 

 

 

 

 

 

 

 

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